Recolouring Simlogical Automatic Curtains

Simlogical Automatic curtains and blinds are each made in slightly different ways, so you should be able to choose the one which is most suitable for your purpose.

AutodrapesDMMC (DMMC = Double Mesh Material Change) have two mesh subgroups, an open and a closed one.   Both meshes are in the game at once, and are rippled to represent the folds of a curtain.  When the curtain is closed, the open mesh has an invisible material applied with no texture, while the coloured texture is applied to the closed mesh.  When the curtain is open, the closed mesh has the invisible material and the open mesh has the texture.   Just the one texture is used for both open and closed meshes.  Jack Woods made the mesh for this first version, it is a short mesh suitable for above counters.

ijAutodrapesDMMCTaller and ijAutodrapesDMMCShorter work the same as AutodrapesDMMC.   The main difference is that the drapery mesh reaches down to the floor and you can shorten it to the required length using the texture's alpha channel.   The "Taller" and "Shorter" in the filenames denote that the taller one of them starts high enough up to cope with the taller windows, while the shorter is a better proportion for the smaller windows.

Autoshade1MMC (1MMC = 1 Mesh Material Change) has only one mesh, which starts from high enough up to cope with most windows, and reaches the floor. The mesh is flat, with a small cylinder at the top to represent a roller blind.   It has two textures, one to represent open, and one to represent closed.  You make the difference by using the alpha channel to make it transparent in the part that is meant to be raised when open.

ijAutoLambreq (short for lambrequin) has two separately recolourable mesh subsets which have texture applied all the time.  One mesh subset is a straight sheet that represents a roller blind or similer, and the other is a box-like outer structure which can be used as a lambrequin or pelmet.   There are two textures - one holds the open state for both mesh parts and the other holds the closed state.   The most common use will probably be to use the alpha channel of the "blind" to make it appear to go up and down, and the alpha channel of the "lambrequin" to give it shape.

ijAutoPelmet Exactly the same as ijAutoLambreq except instead of a flat sheet mesh for a blind, this has a rippled mesh for drapery.

 

You are advised to make a new clone of your chosen base under the following circumstances:

You want to edit the mesh - obviously.

You want to make a set of recolours that go together in some respect; maybe you have made a special style of curtain using the alpha channel in an imaginitive way.  Your erotic satin pelmets or valances would not look with someone else's alphabet nursery drapes hanging beneath them.  In that case clone the base object and make your recolours for your clone.   Then the player will see the colours for your new style grouped together on their own catalogue object to mix and match between.

Click here for a guide on cloning Simlogical Automatic Curtains.

 

Automatic curtain bases created mainly by Inge Jones with a generous amount of help, advice and time from Numenor and JWoods!   And not to forget that none of us would have been able to do any of it without Quaxi creating SimPE!

I do not personally place any restrictions about how or where clones of my objects may be shared, but if you are considering placing them on a pay site, you may like to check that none of the creators of the tools I have used have licence clauses with regard to this.